Our procedural walking engine is designed to automatically adapt to a wide variety of humanoid skeletons and we keep extending its capabilities.
Let your creativity run wild thanks to the large parameters set of our procedural animation engine. All the main aspects of your character's walking style can be controlled from head to toe.
Our procedural animation engine allows to represent a character's emotions through his body posture and movements. The parameters can be set manually or automatically by choosing the desired emotion.
Our algorithm extracts and reproduces in real-time:
to create the most credible animation (balanced avatar, natural elbow position, ...).
By simply adding some colliders and a reference position, we automatically generate fingers' movements in real time. No need to create poses for each avatar's hand / accessory combination anymore.